Designing A Project-Based Web-Based Learning Environment and its Impact on Creativity of fifth Grade Students in Science Course
The aim of this research was to design a web-based project-based learning environment and to determine its impact on students' creativity in the fifth-grade science course. This research was conducted with a mixed method; The design components of a web-based project-based learning environment for creativity were extracted with thematic analysis and MAXQDA 2020 software. The statistical population was all fifth-grade students of Alborz City in the academic year 2021-2022. The sample consisted of 30 students selected in a stepwise cluster method and then randomly replaced in the experimental and control groups. To implement this, a 30-day training program was conducted with a quasi-experimental method in the form of a pre-test and post-test plan with a control group. In this research, Torrance Tests of Creative Thinking (1998) were used. Analysis of covariance (ANCOVA) and SPSS22 software were used to analyze quantitative data and test hypotheses. The results showed that by controlling the effect of the pre-test, there was a significant difference in the level of fluency, elaboration, originality, and flexibility between the mean of the post-test of creativity in the two experimental and control groups (P<0.05). Therefore, it is concluded that designing a project-based web-based learning environment affected the dimensions of students' creativity in the fifth-grade science course.
- حق عضویت دریافتی صرف حمایت از نشریات عضو و نگهداری، تکمیل و توسعه مگیران میشود.
- پرداخت حق اشتراک و دانلود مقالات اجازه بازنشر آن در سایر رسانههای چاپی و دیجیتال را به کاربر نمیدهد.