Investigate The Practical Knowledge of Female Teachers of Technical And Vocational Colleges In Aligudarz City In The Academic Year 2020-2021

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Article Type:
Research/Original Article (دارای رتبه معتبر)
Abstract:

This study aimed to investigate the practical knowledge of female teachers of technical and vocational colleges in Aligudarz city in the academic year 2020-2021. This research was done with a mixed approach. In the qualitative part, the phenomenological method and in the quantitative part the descriptive-survey method was used. Interviews and questionnaires were used for data collection. The data collection tool in quantitative part was a semi-structured interview with open-ended questions and in quantitative part was scholar made questionnaires. Targeted sampling continued until data saturation, which eventually reached saturation with 15 people. To analyze the data of the questionnaire, R and SPSS software with Hotelling t2 test and one-sample t-test were used and Friedman test was used for ranking the components. The results revealed that out of 12 identified components, 11 components have a good state in the qualitative part of the current study and only a favorable state was not observed in the component of output knowledge. The results of the ranking test showed that the knowledge and awareness-raising and education components have the highest role. The last rank is the output knowledge component with the lowest average. This study aimed to investigate the practical knowledge of female teachers of technical and vocational colleges in Aligudarz city in the academic year 2020-2021. This research was done with a mixed approach. In the qualitative part, the phenomenological method and in the quantitative part the descriptive-survey method was used. Interviews and questionnaires were used for data collection. The data collection tool in quantitative part was a semi-structured interview with open-ended questions and in quantitative part was scholar made questionnaires. Targeted sampling continued until data saturation, which eventually reached saturation with 15 people. To analyze the data of the questionnaire, R and SPSS software with Hotelling t2 test and one-sample t-test were used and Friedman test was used for ranking the components. The results revealed that out of 12 identified components, 11 components have a good state in the qualitative part of the current study and only a favorable state was not observed in the component of output knowledge. The results of the ranking test showed that the knowledge and awareness-raising and education components have the highest role. The last rank is the output knowledge component with the lowest average. on aggression in elementary school students in Aligudarz. The method of this research is Ali-Comparative, in which the researcher compared the effects of these games on the aggression of students in the studied groups. The statistical population of the present study is elective male elementary school students in the city of Aligudarz, of which 3908 Be In this research, using a simple random sampling, 50 students (including 22 students who, according to themselves, used rough computer games and 28 people who did not use it), from four elementary school boys The city of Aligudarz was randomly selected as the sample and then Eisenck's aggression test (1998) containing 29 double-ended questions (yes and no) was provided to them and asked to be kept confidential and without mentioning And your last name answers the test questions. To test the research hypothesis, t-test was used at a significant level of 0/05. The results showed that there is a significant difference between the means used. In other words, the use of rough computer games has affected the level of aggression among primary school boys in the city of Aligudarz, and there is a significant difference between the users and the unused users, so the main hypothesis of the research is rejected and the zero assumption is rejected. Also, the sub-effects of more than half of the users of the games tend to be violent computer games and tend to perform these games individually. In addition, the findings show that group use has a greater effect on aggression and can have more harmful effects on the psychological and social interaction of students in the future of their social relationships.

Language:
Persian
Published:
Research in Teaching, Volume:11 Issue: 2, 2023
Pages:
78 to 99
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