Copy-Right for Software and Computer Games: Strategies and Challenges

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Abstract:
Copy-right has been initially used in cultural and art industries. From that time there have been two different approaches to the matter: the commercial-economic approach which is concerned with the rights of suppliers and investors; and the other approach, the cultural one, which is especially concerned with the rights of author. First approach is rooted in Anglo-American countries, while the other is originally French. Expansion of the computer market, and separating software and hardware markets caused to the so-called velvet-rubbery, which refers to the illegal reproduction in the market. Therefore, there were some struggles all over the world to protect rights of their producers. In present study, beside the domestic and international difficulties these strategies would encounter, this article has reviewed different strategies to face this challenge.
Language:
Persian
Published:
Journal of Iran Cultural Research, Volume:2 Issue: 3, 2010
Pages:
21 to 45
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