The Effect of Programming Training via Scratch Software on Student Problem Solving Skill
The purpose of this study was to investigate the effect of learning curriculum using Scratch software on problem-solving skills of primary school students in Farahan city in the academic year of 2012. The Scratch software helps children learn programming principles while designing games or interactive stories. This research is of a practical nature and the criterion for collecting information is semi-experimental method. was selected from one of the girls' primary schools in Farahan city and randomly one of the classes was considered as the experimental group and the other was considered as the control group. The sample consisted of 34 primary school students, 17 in the experimental group and 17 in the control group. The instruments used in this research are Heppner problem solving questionnaires, which were used as pre-test and post-test. To analyze the data, descriptive statistics were used to determine the frequency and mean and inferential statistics for covariance analysis. The findings of the analysis showed that the difference between the control and control groups was statistically significant at the level of 0.05 and with a confidence level of 0.95. The results showed that programming skills with Scratch software had a significant effect on student problem solving skills. During the course, students actively engaged in solving various problems in the Scratch software, and inevitably, to solve these issues, they had to analyze the problem and test different solutions, involving students with this Challenges have improved their problem-solving skills.
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