Comparing the Effect of Risperidone, Virtual Reality and Risperidone on Social Skills, and Behavioral Problems in Children with Autism: A Follow-up Randomized Clinical Trial
Improving behavioral and social problems in children with autism requires extensive training programs even with parents at home. The main goal of this study is to design a virtual reality (VR) intervention based on the TEACCH method in combination with risperidone to evaluate its effectiveness on social and behavioral problems.
Forty-three children with autism (6–12 years old) randomly were divided into three groups: risperidone (n=15), risperidone + VR (n=15), and control (n=13). The interventions lasted for 3 months (90 sessions) and post-test assessments were done immediately after intervention. Follow up tests were done 3 months after that.
Risperidone + VR group showed significant differences in social skills (MD=36.59; 95% CI: 30.74 to 38.42, P< 0.001, ŋ2=1.51 in post-test; MD=19.63; 95% CI: 17.27 to 21.63, P<0.001, ŋ2=0.86 in follow up); and behavioral symptoms (MD=-36.12 ; 95% CI: -39.72 to -36.91, P<0.001, ŋ2=1.99 in post-test; MD=-28.82 ; 95% CI: -29.43 to -25.32, P<0.001, ŋ2=1.58 in follow up) compared to the control group. However, the risperidone group showed significant differences in social skills (MD=2.03; 95% CI: 0.82 to 3.67, P<0.001, ŋ2=0.12) and behavioral symptoms (MD=-36.66; 95% CI: -38.96 to -34.27, P<0.001, ŋ2=1.96) only in post-test. Thus, the experimental groups did not have any significant difference in post-test.
Combined interventions such as VR can enhance the effectiveness of risperidone response and boost children’s preparedness to practice and learn social interaction.
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