A Glance on the Effect of Gamificiation on Teaching and Learning
Game development is one of the most important subjects that has been able to transform education, business, industry and other backgrounds, in a form called gamification. The eighth art is the title that these days refers to the art of the gaming industry.
The method used in this research is library studies and it is a review article.
This article introduces various aspects related to the theory of games and their role in teaching and learning. Examining gamification in information in organizations is less focused on game capabilities in teaching and learning specialized subjects.
According to the findings, new research should be done in this field. As a result, with the appropriate use of scientific resources and the use of questionnaires, in addition to the use of learning elements, a framework will be created to explain the role of gamification in the field of education and learning, and as a result, a conceptual model can be obtained in researches.
Education , Learning , Game , Gamification , Game Theories
- حق عضویت دریافتی صرف حمایت از نشریات عضو و نگهداری، تکمیل و توسعه مگیران میشود.
- پرداخت حق اشتراک و دانلود مقالات اجازه بازنشر آن در سایر رسانههای چاپی و دیجیتال را به کاربر نمیدهد.