The Effectiveness of the Tactical Games Model on Self-efficacy, Physical Activity Enjoyment, and Learning of Badminton Serve
This study aimed to investigate the effectiveness of the tactical games model on self-efficacy, physical activity enjoyment, and learning of badminton long serve in adolescent female students.
The current research method was a quasi-experimental type with a pre-test and post-test research design that included two experimental and control groups. Thirty female students aged 9 to 12 years old voluntarily participated in the research. After being homogeneous according to anthropometric features, they were randomly assigned to two tactical games model (n=15) and traditional training (n=15) groups. The training program included a badminton training program that was conducted for eight weeks and three 60-minute sessions per week using two traditional and tactical games methods. The tools used in this study included the Physical Activity Enjoyment Scale, the General Self-Efficacy Scale, and the badminton long serve test.
The results of the analysis of covariance and independent samples t-test showed that the tactical games model group had a significant increase in self-efficacy, physical activity enjoyment, and badminton long serve scores compared with the traditional training group.
Overall, these findings suggest that a training course with a tactical games model has advantages in some psychological variables and motor skills learning of badminton long serve compared with the traditional method.
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