Computer games, narrated by gamers
Perspectives of computer game players (gamers) about games and themselves, and about others attitudes towards games and gamers are the subject of this article. This article is retrieved from a qualitative research with phenomenological approach, in which a group of heavy players (no=18) were interviewed in Tehran (Iran). The interviewees were selected from a group of available young men between 18 and 28 years in Game-Nets of Tehran or in the place of second tournament of computer games in Iran. The comparison of the attitudes of gamers towards computer games and themselves and their perspectives toward other’s attitudes about games and gamers suggests a disagreement between them. In spite of the positive attitudes of interviewees towards themselves and computer games, so that they would be proud to own - they believed that the majority of Iranian society has a negative attitude towards them and computer games. The analysis suggest that media panic has a great role in public reaction to computer games.
- حق عضویت دریافتی صرف حمایت از نشریات عضو و نگهداری، تکمیل و توسعه مگیران میشود.
- پرداخت حق اشتراک و دانلود مقالات اجازه بازنشر آن در سایر رسانههای چاپی و دیجیتال را به کاربر نمیدهد.