به جمع مشترکان مگیران بپیوندید!

تنها با پرداخت 70 هزارتومان حق اشتراک سالانه به متن مقالات دسترسی داشته باشید و 100 مقاله را بدون هزینه دیگری دریافت کنید.

برای پرداخت حق اشتراک اگر عضو هستید وارد شوید در غیر این صورت حساب کاربری جدید ایجاد کنید

عضویت

جستجوی مقالات مرتبط با کلیدواژه "focus" در نشریات گروه "پزشکی"

جستجوی focus در مقالات مجلات علمی
  • B. Feng, H. Chen*
    Background
    To analyse the signs of malignant tumours in breast magnetic resonance imaging (MRI) and further improve the imaging diagnosis level of malignant breast tumours.
    Materials and Methods
    The plain and enhanced MRI data of 60 patients who visited our hospital between January 2011 and January 2021 were analysed retrospectively, with 118 lesions in total. Malignant breast tumour signs were assessed.
    Results
    A total of 96 lesions were pathologically confirmed as breast cancer, with 76 cases of single breast and single lesion, 10 cases of double breast and single lesion, 6 cases of single breast and two lesions, and 4 cases of single breast and three lesions. Regarding morphology, 58 lesions were regular in appearance and 60 were irregular, of which 50 had a burr sign or sharp angle sign. Strengthening methods included 52 cases of homogeneous strengthening, 3 of annular strengthening and 2 of cluster strengthening.
    Conclusion
    A burr margin, local skin thickening, depression, adhesion and axillary lymph node enlargement are reliable MRI signs of breast cancer. When combined with Breast Imaging Reporting and Data System grading, these signs can effectively differentiate between benign and malignant breast tumours and constitute a key reference value for the diagnosis of breast cancer.
    Keywords: Breast Cancer, Focus, Tumour, Lymph Gland, MRI
  • Nasibesadat Hoseininasab, Mehdi Namazizadeh *, Mohammad Vaezmosavi
    Background
    The aim of this study was to investigate the effects of focusing instructions (internal and external) and attention feedback (internal and external) on learning free throwing skills of basketball in children aged 9 to 11 years.
    Methods
    For this purpose, 70 female students aged 9 to 11 years were selected from District 18 of Tehran and randomly divided into five groups of 14 individuals, including one Control Group (CG), along with four Experimental Groups (EGs) of Internal Attention (EG 1), External Attention (EG 2), Internal attention feedback (EG 3), and External attention feedback (EG 4). After learning some basic instructions and watching the instructional video, the pre-test was performed including a 10-item set (10 blocks). The acquisition phase consisted of two sessions on two consecutive days and each session consisted of 5 blocks of 10 attempts with two minutes of rest between the blocks. Immediate retention test was performed immediately after the acquisition phase and delayed retention test was conducted 48 hours after the last acquisition session. Data analysis was performed using repeated measures one-way Analysis of Covariance (ANCOVA), and LSD post hoc test using SPSS software version 20 and Excel at a significant level of P <0.05.
    Results
    The findings revealed that both attention-grabbing methods improved children's motor functions (P <0.05). In combination of data related to internal and external attention as well as external and internal attention feedback, the findings showed that there were significant differences between the effects of interventions on children's motor skills learning, to the advantage of the external attention feedback (P <0.05).
    Conclusion
    The present findings in support of the hypothesis of limited practice in order to learn the motor skills of children's basketball free throwing, recommend the use of feedback and attention signs, especially the external ones.
    Keywords: Attention Feedback, Children, Focus, Motor Skills
  • فرنگیس دمهری، سما مقدادی*، محسن سعید منش
    زمینه و هدف

    صرع یک اختلال سیستم عصبی مرکزی است که در آن فعالیت سلول های عصبی در مغز مختل شده است.هدف از پژوهش حاضر تعیین تاثیر بازی های رایانه ای مبتنی بر مهارتهای دیداری بر ادراک دیداری و تمرکز کودکان دارای اختلال صرع می باشد.

    روش پژوهش:

    این پژوهش از نوع شبه تجربی با طرح پیش آزمون و پس آزمون با گروه گواه بود. جامعه آماری آن کلیه کودکان دارای اختلالات صرع شهرستان مشهد است، که از این بین 30 نفر از کودکان به صورت در دسترس انتخاب و به طور تصادفی به دو گروه آزمایش و گواه تقسیم شدند. ابزارهای مورد استفاده در این پژوهش آزمون تمرکز کامپیوتریCOG (2012) و آزمون ادراک دیداری فراستیگ (1982) بود. برای تحلیل داده ها از میانگین، انحراف استاندارد و روش تحلیل کوواریانس استفاده شد.

    یافته ها

    نتایج نشان داد که بین میانگین نمرات پس آزمون ادراک دیداری (01/0˂P) و تمرکز (05/0˂P) بعد از حذف اثر پیش آزمون، در گروه آزمایشی تفاوت معنی داری وجود دارد. به این صورت که میانگین نمرات پس آزمون گروه آزمایش به طور معنی داری بیشتر از گروه گواه بود. به این ترتیب استفاده از بازی های رایانه ای در مهارتهای دیداری باعث افزایش ادراک دیداری و تمرکز می شود.

    نتیجه گیری

    با توجه به یافته ها، با استفاده از بازی های رایانه ای مبتنی بر مهارت های دیداری می توان ادراک دیداری و تمرکز کودکان دارای صرع را بهبود بخشید.

    کلید واژگان: بازی های رایانه ای در مهارتهای دیداری, ادراک دیداری, تمرکز, اختلال صرع
    Farangis Demehri, Sama Meghdadi *, Mohsen Saeedmanesh
    Introduction

    Epilepcy is a chronic and neurological disease. The aim of this study was to determain the effectiveness of computer gamesbased on visual skills on visual perception and concentration of children with epilepsy disorder.

    Materials and Methods

    This is a quasi-experimental study with pretest and post-test design with control group. The statistical population of this study was all children with epilepsy disorders referring to the epilepsy disorder treatment center in Mashhad. The sample was 30 these individuals have been selected and voluntarily selected according to the criteria and randomly divided into two experimental and control groups. The tools used in this research were the computer focus test (COG) (2012) and the Frostheit Visual Perception Test (1982). Finally, the data were analyzed by descriptive and inferential statistics using covariance analysis. For this purpose, SPSS-24 software was used.

    Results

    The results showed that there was a significant difference between the mean post-test scores of visual perception (P <0.01) and concentration (P0.05) after elimination of pre-test. The mean score of the post-test group was significantly more than the control group, which meant that the use of computer games in visual skills increased visual perception and concentration.

    Conclusion

    The results showed that the use of computer games in visual skills increased visual perception, and concentration on the experimental group in the post-test phase, compared with the control group.

    Keywords: Computer games in visual skills, visual perception, focus, epileptic seizure
نکته
  • نتایج بر اساس تاریخ انتشار مرتب شده‌اند.
  • کلیدواژه مورد نظر شما تنها در فیلد کلیدواژگان مقالات جستجو شده‌است. به منظور حذف نتایج غیر مرتبط، جستجو تنها در مقالات مجلاتی انجام شده که با مجله ماخذ هم موضوع هستند.
  • در صورتی که می‌خواهید جستجو را در همه موضوعات و با شرایط دیگر تکرار کنید به صفحه جستجوی پیشرفته مجلات مراجعه کنید.
درخواست پشتیبانی - گزارش اشکال