The Game Maze of Edutainment: How do English Teachers get Through?
Gone are the days when the students had only a pile of books to learn English. Technology is increasingly becoming our students’ anytime-anyplace friend on whom they rely for doing their daily activities. As English teachers, we are expected to track the technology footsteps in education for the purpose of bringing real life incidents to our classes while magnetizing the students to learn English. In this context, edutainment empowers teachers to make their classrooms as entertainment hubs for learning English. Digital storytelling and gamification are two tech trends of edutainment. In this article, English teachers explore how they can use edutainment in their classes.
- حق عضویت دریافتی صرف حمایت از نشریات عضو و نگهداری، تکمیل و توسعه مگیران میشود.
- پرداخت حق اشتراک و دانلود مقالات اجازه بازنشر آن در سایر رسانههای چاپی و دیجیتال را به کاربر نمیدهد.