The approach of computer games to disturbing social order and security (Case Study: Drug Addiction and Commitment)
The purpose of this study was to investigate the role of computer games in disrupting social security and order by promoting drug addiction and committing drug crimes.The statistical population in the qualitative part of the research, which was based on data theory,consisted of 16 experts, including professional gamers (players), deputy police anti-narcotics police,as well as deputies of the anti-computer game headquarters. In the quantitative part, 73 addicts under treatment aged 23-23 years, who experienced the presence in the computer game field and were fully acquainted with the subject of the research, were selected using the available sampling method to become a member of the statistical sample of the research. Were. To calculate the reliability of the qualitative section questionnaire,the reliability method was used between the two coders with the final result (79%) and to calculate the reliability of the quantitative section, the Cronbach's alpha coefficient with the final result (0.801) was used.MAXQDA and SPSS software were used in qualitative and quantitative sections and descriptive and inferential analysis of the data obtained from the questionnaires,respectively. Findings showed that computer game approaches to drug addiction and crime tendency are: 1-Promotional-advertising approach, 2- Monetization and exponential approach,3- Educational-educational approach, 4-Normalization approach. The results showed that all identified approaches were involved in the tendency to addiction and committing drug crimes among the players of computer games
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