The Impact of Teaching based on Animation Technology in Learning Anatomy Course of Pharmacy Students of Tehran University of Medical Sciences
Animation can recreate events that are difficult to show in the real world or visualize in the mind. so, it seems to be useful in teaching courses such as anatomy, which has many intangible concepts.
This study was quasi-experimental. The statistical population included pharmacy students who were randomly substituted in two groups of 30 experimental and control using a random number table. The experimental group was trained in the circulatory and urinary systems in the form of animation and the control group was trained in lecture using the lecture method, which is the common method of teaching these articles. The level of learners 'knowledge was assessed through a researcher-made test based on the table of objective-content characteristics as pre-test and post-test and students' attitudes were assessed through a standard user satisfaction questionnaire.
The usage of animation had a positive effect on the knowledge and attitude of pharmacy students and there was a clear difference between the mean points of the experimental and control groups in the post-test with a 95% confidence level. Based on analysis of covariance, at the knowledge level, the effect size was estimated to be 0/38 and at the Attitude level, this value was estimated at 0/40.
Using animation in teaching anatomy course in the field of pharmacy, a new structure and showing content related to the circulatory and urinary systems in the form of two-dimensional moving images, and performing various skills include showing the correct method and location of incision in dissecting organs and creating better visualization of the subject matter, will increase the knowledge and attitude of pharmacy students.