Corona evaluation on the development of Android games and post-Crona community policy conditions (Case study of Arak city)

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Article Type:
Case Study (دارای رتبه معتبر)
Abstract:

Today, computer games have become one of the most demanded goods in the world, to the extent that it has surpassed the cinema industry in terms of income and is evolving and developing every year, now with the expansion of urbanization and increasing urban population, new means of communication They have changed the lifestyle of the city dwellers and it can even be said that they have created a new culture. So urban policy should be towards normalizing life and taking the city out of various crises. In the meantime, smartphones have played a very important role in changing the behavior of some citizens and have taken them out of the way of normal life to the point that they spend a lot of time with people of all ages. Android games that are installed on these devices have caused many teenagers and young people to turn to this tool to use Android games. Something that today has become a tool to achieve the goals of some countries to make them for the group, they send to a certain class or country. But the onset of the corona epidemic in late 2019 has led to widespread use of the tool by young people and adolescents. Therefore, the purpose of this article is to examine Android games in the Corona era and the possibilities of post-Corona, in addition to the problems of the Corona epidemic, what should be considered in urban policy. This study aims to evaluate the spread of computer games. Is in the corona and post-corona eras and the policy is transient towards the future. The research method is field and with the completion of 190 questionnaires, a one-sample t-test was used to analyze the data. And young people were approved by parents (significance level is less than 0.05) and parents believed that Corona caused children to use Android games a lot, which by reducing the distance from sports, physical fitness decreased and their social isolation increased. Has found and Android games have become a factor for their enjoyment. This is while they have stated that the rate of social interaction (with a coefficient of -2.07) is moderate (less than the desired limit, ie the number 3). Adolescents and young people in the post-corona are likely to return to normal playtime, and in the post-corona the possibility of normalizing social interaction, getting out of isolation, substituting healthy pleasures, physical fitness, and high-level control, and more. Is from the average.

Language:
Persian
Published:
journal of Urban environment planning and development, Volume:2 Issue: 5, 2022
Pages:
31 to 44
https://magiran.com/p2414680  
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