Investigating the Effect of Augmented Reality Using the Merrill Educational Design Model on Students' Academic Achievement

Message:
Article Type:
Research/Original Article (دارای رتبه معتبر)
Abstract:
Aim
Investigating the Effect of Augmented Reality Technology Using the Merrill Educational Design Model on the Academic Achievement of High School Students in Biology. The present research method is Applied research and the data collection method is quasi-experimental with pre-test and post-test design with control group. The target community in its current research is the eleventh elementary school of experimental sciences in the high schools in the new city of Andishe, who studied in the academic year of 96-97. Khadijeh High School was selected according to available method ,to conduct the research And the individuals were randomly replaced in three groups. After the design of the Secondary Biology curriculum design, the Augmented Reality software based on the scientific data of the part was produced and implemented on the first experimental group of student. In order to collect data, the academic achievement test, which were designed by the researcher based on the content of the course, were used.
findings
For analyzing the data at the level of descriptive statistics, statistical methods of mean and standard deviation, and inferential statistics of covariance analysis methods were used. The result of research shows that the comparison of the academic achievement of students who were trained in the augmented reality software method (experimental group 1)compared with those who were trained in the educational design (experimental group 2) and methodology control group had a better function.
Conclusion
Using augmented reality technology with the Merrill design model leads to students' academic achievement in the subject of biology.
Language:
Persian
Published:
Educational Psychology, Volume:15 Issue: 51, 2019
Pages:
127 to 145
https://magiran.com/p2020549