A Study of Social Activism and the Role of Dramatic-Interactive Adaptation in the Movie of Ghazal by Masoud Kimiaei and Video Game of Mozahem by Natali Bokchin
In the present study, two adaptations of Mozahem by Jorge Luis Borges (1966) have been studied. "Ghazal" movie is by Masoud Kimiaei (1975) and the video game "Mozahem" is by Natalie Bookchin, because Borges' story is a narrative of the macho world (patriarchy) and gender discrimination of Latin America. The purpose of this study is to discover and reveal how this gender discrimination is represented in the context of the contextual needs of each of these adaptations. The content of this research mainly emphasizes how social currents can be transformed from an expressive or narrative mode to a dramatic and interactive one. Apart from the method used by each of the adaptations in converting from a written version to a visual version, the focus is on the adaptability of the "Mozahem" short story in the context of Iran (Ghazal Movie) and video game (Mozahem game). Laura Malloy's theory of "masculine gaze" clearly reveals the comprehensive patriarchy of Iran in the movie of Ghazal. In examining the "Mozahem" game, it is tried to show how Natalie Bookchin has used his internet art to promote social activism.
- حق عضویت دریافتی صرف حمایت از نشریات عضو و نگهداری، تکمیل و توسعه مگیران میشود.
- پرداخت حق اشتراک و دانلود مقالات اجازه بازنشر آن در سایر رسانههای چاپی و دیجیتال را به کاربر نمیدهد.