Designing the model of spending leisure time with high Career adaptability intermediary role in adolescents .
The purpose of this study was to develop a conceptual model of adolescents with high adaptability to career path. Qualitative research method of phenomenology (colaizzi) and data collection tool was in-depth interview. The study population was 16-18 years old adolescents and employed people with high adaptability to their career path. Sampling was purposeful in such a way that until new information was no longer available, the sampling would end. The sample consisted of 6 adolescents and 6 highly adaptable individuals who participated in a semi-structured interview. The data were analyzed by colaizzi method and the main themes of leisure were extracted. It should be noted that the three-way method (interviews with parents, experts and text analysis) was used to validate the data. Therefore leisure factors were coded in two main themes, each with different sub-themes. The main themes obtained are: 1- Satisfaction with leisure time which includes positive individual factors, positive family factors and positive social factors 2- Dissatisfaction with leisure time including negative individual factors, negative family factors and negative Social factors. In general, leisure time is affected by many positive and negative individual, family and social factors. Recognition of these factors can be useful for policy-making of the country's educational officials.
- حق عضویت دریافتی صرف حمایت از نشریات عضو و نگهداری، تکمیل و توسعه مگیران میشود.
- پرداخت حق اشتراک و دانلود مقالات اجازه بازنشر آن در سایر رسانههای چاپی و دیجیتال را به کاربر نمیدهد.